Rigging 101 for Game Characters in Maya | 3-Year Autodesk Maya Subscription
Rigging 101 for Game Characters in Maya is the ultimate course designed specifically for intermediate-level 3D artists, animators, and technical game developers who want to level up their rigging skills using Autodesk Maya 2020.3.
Taught by industry professional Tyler Gogan, who has worked on multiple indie and AAA game titles for over 8 years, this in-depth training gives you the real-world techniques and workflows used in professional studios.
Over 8 hours of hands-on training, you'll rig a full biped character from scratch using industry-standard tools and principles. Even better, you get the same 3D model used in the course, so you can follow along step by step — or use your own if you prefer. Whether you're working on a game, demo reel, or indie project, you'll learn how to rig characters that move and perform flawlessly in real-time engines.
This course also includes a BONUS 3-Year Autodesk Maya Subscription, giving you the full power of Maya to create and rig without limits.
✅ What You’ll Learn:
- Rigging concepts & foundations tailored to games
- Full-body character rig creation in Maya 2020.3
- Clean deformation setup & control creation
- Skinning, constraints, and IK/FK systems
- Industry-standard naming conventions & workflows
- Tips to streamline your rigging process and avoid beginner mistakes
- Export-ready rigs for game engines like Unity & Unreal
💡 Who This Course Is For:
- Intermediate 3D artists wanting to specialize in rigging
- Game developers looking to build their own rigged characters
- Indie game creators who need reliable character setups
- Animators wanting to understand technical rigging
- Technical artists in need of rigging foundations for game pipelines
🎁 Why Enroll?
- Learn from a real game industry rigger
- Get a ready-to-use character model
- Receive personal help via Discord or Udemy
- 8+ hours of in-depth tutorials and ongoing updates
- Bonus: 3-Year Autodesk Maya Subscription included
By the end of this course, you’ll be ready to rig your own characters confidently and prepare them for use in your game engine of choice. Whether you're aiming to get hired in the game industry or building your own indie title, this course gives you the skills, tools, and confidence to succeed.